Development | Dominik Mayer – Products, Asia, Productivity

Goals, Not Tasks  

Matt Blodgett:

There’s a whole class of bugs that comes down to the developer followed very specific instructions without understanding the goal. And a well-meaning manager will take that to mean I wasn’t specific enough in my instructions. No! Computers need instructions. Humans need understanding.

Exactly.

I like to take developers with me when visiting customers. A common understanding of the goal removes so much friction and makes life so much easier.

I also recommend Basecamp’s Shape up to break down the barrier between product and IT and have small teams work closely together to ship a new product or feature.

Tweaks With Paper and Origami  

This is how Facebook built much of Paper. Matas and other designers used Origami to create unusually complete prototypes, and then a group of software engineers reproduced and refined these prototypes, building software they could ship to a world of phones. […]

Tweaks is a bit like Origami. But rather than providing a way of quickly molding prototypes, it lets engineers instantly shape and reshape an application after they’ve actually built it with software code. Both designers and engineers can test changes to an app without having to recode and recompile it. Instead, they can open a menu that lets them adjust all sorts of specific behavior, including the way the app’s smorgasbord of interactive animations responds to movements and finger gestures.

These are some pretty interesting tools.