Games | Dominik Mayer – Products, Asia, Productivity

Playtesting at Valve

Within a few days of prototyping a game mechanic, Valve’s designers start watching users play. And they conduct playtests once a week until their games are fun and it is “no longer excruciatingly painful” to watch.

On a side note: At least in 2012, when its Handbook for New Employees was published, Valve was completely self-organized.